#ifndef __VBRUSHOBJECT_H__
#define __VBRUSHOBJECT_H__
#pragma once
#include "VSceneObject.h"

// simple brush object. 
// more simply, a single sprite for fast / memory friendly .

class VApi VBrushObject : public VSceneObject
{
public:
	VBrushObject(void);
	~VBrushObject(void);
	
};

#endif 